Creature

The perfect stop for all your pet needs
Role: Research, UX/UI, Prototype, Testing
Tools: Figma, SurveyMonkey
University Project | 6 weeks
The Brief
Creature required us to create a habit tracking app for university students to assist them with their studies, health and other tertiary tasks. The application needed to be unique from other habit tracking apps and needed to encourage users to continue using the app.
User Goals
Through the interviews and Surveys, I was able to gain many insights on the experience that users have with habits, how they track them and their experiences with previous apps. Through the research, I was able to narrow down the needs of the users to 4 user goals.
1
The user wants a simple app that they can use quickly and efficiently.
2
The user wants an app that can remind them about their habits.
3
The user wants an app that has a minimal and aesthetic UI.
4
The user wants to feel motivated as they use the app.
Personas
Scenarios

Scenario 1

Alina started University this year and has become extremely busy since with assignments, socialising and events, that she has drifted away from her religion. Halfway through the second semester, Alina comes to the realisation that she needs to focus more on her religion and her relationship with god. She wishes to complete her daily prayers, read the Holy book every day, and to listen to a lecture every 3 days. Alina knows that it would be helpful if she tracks her activities to make sure she stays on track. She decides to download a habit tracker from the app store. The habit tracker is good, and helps her out for the first week, with the reminders helping her remember. However, after a week, she starts to procrastinate when the reminders come up. She tells herself she’ll do it later, however the whole day goes by and she can’t be bothered. The only habit that she keep up with is praying daily, and that’s only because her mother expects her to do that with her. Alina wishes that she could stop procrastinating. 

Scenario 2

Lily Allen, 19 years old, is a university student, in her first year of studying graphic design. She spends a lot of time on social media, and she’s on her phone scrolling through it when a sudden burst of motivation hits her. She wants to change herself, she feels tired of being this lazy and unproductive person. She promises herself that tomorrow, she’s going to start her journey into becoming a better person. She downloads various productivity apps on her phone, including a habit tracker. She adds in 5 different habits she wants to build; waking up early, spending less time on her phone, exercising every day, drinking 8 glasses of water, and taking the dog out for a walk two times a week. For the next week, she tries her best, however by the end of the week, she has only completed 2 habits consistently, and her motivation is totally gone. She gives up. 

Features

Home View

The Home View starts off with an encouraging banner. If a user completes a habit and ticks it off, a small coin icon appears to indicate to the user that they have been given coins. The habits left to do are at the top and the ones that are completed at the bottom. Users can also add a habit from the Home Screen.

Missions

In the exercise page, the user can browse how active the pet has been, add workouts, track the pets weight and check personalized workouts that pets can do.

Pet Care

The users also recieve a Pet that they raise. The Pet isn't very hard to take care of. As users get coins from completing missions and checking off tasks, they can buy food and other items for their pet.

Progress

Users can view the progress by tapping on a habit. The user can view on which days they completed the task and then edit the previous days that they may have forgotten.

Customisation

The option of Dark Mode has also been given to users so that they customise the design to whichever one they wish to use and feel most comfortable with.

Adobe Xd Prototype
Reflection
This was such a fun project where I let out a lot of my creativity. It allowed me to create a bright UI and have a lot of information condensed into this one app. The design had to be clean, yet engaging and it was interesting to research gamification methods and different design principles to create an app that is bright and fun to use.